/*
 *  metal.h
 */

#ifndef METAL_H
#define METAL_H

#include "object.h"

class Metal : public Object {
public:
    Metal(int objectID);
    ~Metal();
    bool isSolid();
    bool isDestroyable();
    void destroy();
    void doAction();
};

#endif //METAL_H

//{+}


